Slark is one of the favorite heroes of boosters and streamers. Why? Yes, because some need a rating increase (and the faster the game is won, the faster the booster task will be completed), and others need content (and Slark is a hero who must fly around the map and kill everything that moves). In the last patch of the Slark, there was a noticeable upn. Whether he will return to the pro scene or not is a separate question, but the fact that a strong player will win them 90% of the games is for sure.
It is now impossible to make a teleport from under the binding, which is exactly how everyone always ran away from the Slark, so now the enemies have even less chance of salvation.
High speed pharma. Slark is one of the heroes who can crack. Thanks to the ability of Dark Pact - Slark can quickly farm stacks of neutral creeps, and at the expense of ulta – quickly recover. The same can be said about creeps on the line, add to this the fact that Slark has a Pounce, thanks to which he can jump through textures – and the hero becomes unrealistically fast.
Strong ganges are Slark's calling card. Only now, for killing enemies, you get a unit of dexterity for the whole game. I.e. already from the stage of leaning, you can gain stats for yourself.
The hero is unrealistically suitable for boosting, because you can't wait for sentry or enlightenment on low LVL, and Slark almost always buys Shadow Blade with the first slot. I.e. when enemies start doing this, there will be no stopping you.
The survival rate of the Slark is quite high, especially with the receipt of LVLS. Ult gives you high running speed and regen, in addition, you will be able to find enemy wards, and with the help of Pounce, you can escape through textures.